human body
In this work, I found it very interesting to get all the proportions right. Therefore, I used a skeleton as a guideline for my base mesh
and worked with reference images. I learned a lot about the human anatomy and could certainly benefit from the figure drawing classes I
attended in the Zurich University of the Arts.The texturing was also quite a challenge. I took photos as a base and then used vertex
painting in Zbrush to adjust details.
Screenshots